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3D MAX Tips and Tricks:

These are various tips and tricks I've collected and stumbled across via my own experimentation with Autodesk MAX. If you're a MAX user and have any good quick tips and tricks let me know. I'll gladly credit you and give you a link on the page. Thanks for visiting. I hope you find these as useful as I have!


No 1. "ctrl + spinner"


holding down the ctrl key while adjusting a spinner increases the size of the incriminations. So for example if you are controlling the radius of a sphere by adjusting the radius spinner you would hold the control key down to make the radius resize much larger or smaller and faster than you would with just the spinner alone.

 

No 2. "alt + w"


Want to maximize one viewport to fill your entire user interface? Just click in the viewport and hit "alt + w". One easy way to remember this is to think of the "w" as widening the viewport.

 

No 3. "Disabling the ViewCube and SteeringWheel"


In MAX 2009 there is a new viewport feature called "ViewCube" and "SteeringWheel". I'd suggest disabling these to speed up viewport action for large scenes. Rename /program files/autodesk/3ds max 2009/stdplugs/AutoCamMax.gup to "AutoCamMax.gup.bak. This will allow you to turn it back on if you ever need to. Just remove the ".bak" extention.

 

If you sometimes like to have this on and sometimes off you can just go to the menu item "Views>Properties>Display Options and turn off "Show ViewCube.

 

No 4. "alt + right-click"


Get some specific useful tools by alt+right-clicking in the viewport or on an object.

 

No 5. "Quickly zero an object"


If you want your object to the zero point in 3D space right-click the move tool and then right click the spinners.

 

No 6. "Shift Drag Duplication"


Want to make a duplicate of an object or multiple instances or copies of an object evenly spaced? Just shift drag it to the appropriate location and select instance or copy. Copy just makes a simple copy of the object but when you use instance whatever changes you make to the original will apply to your copies.

 

No 7. "shift +x"


In edit poly or edit mesh mode hitting "shift + x" will snap you to nearest edge. Do it again to toggle on and off.

 

No 8. "alt + right-click"


Get some specific useful tools by alt+right-clicking in the viewport or on an object.

 

No 9. "ctrl + c"


Pressing ctrl + c will put a camera to the current view.

 

No 10. "menus"


Go to Customize>Show UI> and check Floating Toolbars. Now you can drag these toolbars to where you want them and "dock" them to your interface. I don't use all of them but I like reactor on the left and the layers on the bottom.. helps speed things up.. if you have your screen resolution high enough you can squeeze a few more in here and there without loosing too much screen real estate. Remember to save this as maxstart.max in your scenes directory

 

No 11. "deleting vs. removing in subobject mode"


When you are in subobject mode hitting the delete button can knock all associated stuff out while backspace removes only the selected item. Fiddle around with it in different sub object modes to see what I mean.

 

No 12. "reference images"


If you use reference images in your work (reference image on a plane etc) put them on a separate layer/s and then you can quickly hide them and switch them.

 

No 13. "starting up customized"

 

After adding a few tips I realized I never really explain how to save any customizations you might make to your UI. This will be good for future reference so you don't have to repeat these steps each time you start MAX.

 

To have customizations load each time max starts you simply need to save an empty scene with all your custom attributes to your default scenes directory. Save it as "maxstart.max" (must be saved as this to work).

 

No 14. "turn off bounding boxes"


I like to have those bounding boxes off. To do this right click on the viewport, go to configure, then uncheck "bounding box". Remember to save an empty scene like this as your maxstart.max (No. 13)

 

If you like the bounding boxes sometimes and don't want it to always load like this you can also use the shortcut "j" to turn them on and off.

 

No 15. "shade selected faces always on"


I like to have "shade selected faces on all the time". It helps me see what I'm working with a little better when selecting multiple faces etc. To do this right click on the viewport, go to configure, then check "shade selected faces". Remember to save an empty scene like this as your maxstart.max
(No. 13)

 

No 16. "more materials spheres"


When you are in the material editor hit the "x" key to add more materials.

 

No 17. "using materials from another scene"


When you're in the material editor try this: Instead of loading a .mat file you can pick your materials from one of your scenes by using the drop down box in the open dialog to switch to Max file, or Viz file. This loads materials from your other scene file instead of an actual material library.

 

No 18. "dragging materials and texture maps"


When you have the material editor open you can simply drag the materials to your objects.

 

You can also have your textures directory open and drag in textures to your map slots in your material editor. Even drag them straight off the web! It will download them for you.

 

No 19. "using materials from another scene"


When you're in the material editor try this: Instead of loading a .mat file you can pick your materials from one of your scenes by using the drop down box in the open dialog to switch to Max file, or Viz file. This loads materials from your other scene file instead of an actual material library.

 

No 20. "mass rename of objects"


If your scene is getting out of hand with a bunch of objects named by default box_01 etc... select a group of objects that could be renamed then go to "Tools>Rename" and you have advanced renaming options there. Fairly pointless for one object but great for multiples.

 

No 21. "lost your transform gizmo?"


X toggles on and off the "transform gizmo" ie the xyz thingy ;)

 

No 22. "transform gizmo too small or too big?"


Use the + and - keys to make the gizmo larger or smaller.

 

No 23. "fast snapping"


Shift + Right-Click in the viewport gives you a ton of snap options.

 

No 24. "good chrome"


Seems simple but many people get crappy chrome even with the default chrome materials. This is because of reflection. Chrome reflects it's surroundings. The default environment for MAX is a black void. If you placed a chrome teapot in a black void (even with lights) you're not going to see much. But place in an actual environment and bling bling! :)

 

No 25. "Reset X-Form when exporting objects"

 

If you're exporting single objects from a scene for a colleague use the reset xform modifier so that when they import it it will be in the middle of the screen at the zero point. That is unless you want them to import in the specific location relative to the zero point that they are at currently in your scene.

 

No 26. "Viewport Shortcuts"

 

P = Perspective
L = Left
R = Right
F = Front
K = Back
T = Top
B = Bottom

 

You can also right click on the viewport name and under "views" find more options.

 

If you don't want to remember the keyboard shortcuts you can just remember "v" in any viewport gives you access to the most common views.

 

No 27. "Sub object selection shortcuts"


When you are in edit poly mode you can use these to switch between sub object modes:

 

1 = Vertex

2 = Edge

3 = Ring

4 = Face

5 = Element

 

No 28. "Transform shortcuts"

 

q = select

w = move

e = rotate

r = scale

 

No 29. "rotate on subobject element"


If you have your orbit tool set to rotate on subobject element you'll rotate around your selected sub object. For instance if you have a vert selected you'll rotate around the selected vert. It basically sets the center of your orbit to that selection.

 

Once you've set it there you can easily use the middle mouse button + alt and rotate without having to use the orbit button at all. You can use the middle mouse button + alt regardless but I find it much easier to just set the orbit tool to subobject first.

 

No 30. "Fast navigation with the mouse"

 

Middle Mouse Button = Pan

Wheel = Zoom In/Out

Alt+Middle Mouse Button = Orbit

 

No 31. "Interactive mode"

 

Hold down the "I" key and click in the viewport to center on the location where your cursor is.

 

Check back there are more on the way! :)


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Want to do 3D like in the Super Bowl? You know the red and blue glasses thing?

 

It's called Anaglyph 3D or Stereoscopy. Anaglyph is the red and blue or green glasses while Stereoscopy applies to polarized glasses, quarts, and the well known red and blue glasses... it's basically a way to mimic 3d in stereo.

 

What do I mean by stereo? Well, people have 2 eyes but typically we render out our scenes using only one camera.

 

By using two cameras we mimic the stereo effect of human eyes and get what is known as parallax shift. If you were to look at an object in front of you with with something behind it and cover one eye then cover the other you'll actually be able to see a different area of space behind the object with each eye. This is parallax shift because each eye is actually a few inches apart and seeing from a slightly different angle.

 

So in max you can make a dual camera rig with a linked target so that you can render out frames from each camera then run some image processes on them with your video editing or image editing software to play with the channels to get the stereo effect.

 

Obviously you'll need a pair of red and blue glasses to get this effect. It is not a commonly used process because you have to distribute the glasses with the animation or work so I won't go into great detail here but at least you know the general concept.

 

If I get enough requests for a tutorial on Super Bowl style red and blue 3D I'll put one together for you guys with all the details.

 

Shoot me an email if you'd like to see a tutorial on this.

 

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